Wednesday, March 11, 2009

Instructional Strategies for Procedures and Principles Learning

Lessons Learnt

Procedures
- Rules
- 'Knowing how' vs. 'Knowing what' (Factual knowledge)
- Intellectual skill of execution rather than merely stating factual outcomes (verbal information)

- Involves:
- Ordered set of actions to acheive goal 
+
- Often more than one procedure
+
- Involves mental process/ physical skill or combination of both

Characteristics (key word): Automaticity (Unconscious skill)

Key Elements (T.D.T):-
Tell me, Demonstrate, Let me Try

Tell: - Task Analysis (When to use, and steps)
Demonstrate:- In whole/ parts, worked examples (step-by-step video with narration) 
Try: - Practice (Listing steps, Execution, Feedback)

Toughest part of E-learning Design
- Practice
- Feedback

Key considerations for components to be incorporated into E-learning:
- Adaptive feedback
- Provides 'model answer'
- Self-reflection and self-checking
- Resources, tasks, support (i.e. use of 'post-it' pads)

Principles
- Higher-order rules
- Combination of rules
- Involves:
- Relational rules among concepts
- "knowing why"

Examples of concepts: 
- Mechanics (power)
- Sociology (industralization)
- Statistics (bell-curve)
- Investment (borrowing rate)

Characteristics: Combination of concept and procedure

{Example}
Concept: Archimedes Principle
Variables: - Density (relationship between mass and volume)
Condition/ Context: - Application of principle using other objects (cement vs. wood block)
Practice and feedback: - Interactive 'game' allowing learners to experiment and 'play'

Drawback of Online Universities:
- How to identify and ensure that the 'actual students and not other substitutes are sitting in front of the computer screens?


Ideas on Practice and Feedback

Practice

- Drill and practice questions
(i.e. Multiple choice questions, open-ended questions)

- Allow students to upload own content and apply learning concepts
(Blogging)

- Create a community that allows discussion
(Gives opportunities to not only be learners but be teachers to fellow course mates, i.e. forum)

- Design tasks and set objectives for students to with the use of available web-authoring softwares (WikiDot)


Feedback mechanism
- Forum
- Online Poll
- Comments
- Real-time tag board/ chat

Resources:
- Computers
- Internet connection
- Web authoring softwares

Limitations:
- Ensuring students do not regurgitate information instead of application of concepts
- All students have the abillity to use these platforms to properly execute tasks and assignments

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