Thursday, April 9, 2009

Cultural Exchange

Webquests! 08/04/09

We had 3 groups presenting their webquests this morning during lecture!

The main takeaway was the importance of coming up with clear and concise objectives. We will be reviewing the objectives we have set aside for our webquests. We have collected most of the content needed for the webquest but are having troubles putting these content together in creating a coherent message.

We had the chance to meet South African students during lecture too. A short but great time of cultural exchange. They sat through the presentation, gave feedback, and finally presented us with a special item.

Also, we had a chance to sing our own national anthems at the end of the lecture.

Gift from South African students!

Wednesday, March 25, 2009

Week 10 - Webquests for E-learning

Today's lecture came in a nick of time as our group was just about to start executing the design for our webquest assignment. Prior to today's lectures, we met up to discuss about the various components to be included for the webquest. Excited about how this webquest was going to unfold, we failed to take into consideration the importance of including the essential elements for a clearly defined learning design.

After consultation with our lecturer, we had to organize our thoughts to ensure a clear procedural approach that consists of the foloowing elements:

1. An introduction
2. Task/ tasks
3. Process
4. Evaluation
5. Conclusion
6. Teacher's Page

We will be covering on the vanishing trades in Singapore, and this goes in line with MOE's learning objectives of the social studies cirricular - creating awareness of the heritage of Singapore among primary school students.

One of the biggest problems we face is the short attention span of our target audience. In addition, we have to face this problem whilst at the same time, fulfil the requirements of adhering to the various aforementioned components that are relatively structured.

In order to acheive this, we realised the resources used for scaffolding was of utmost importance to acheive our goals and objectives. These resources will then be used to develop interactive mini activities to ensure the involvement of our target audiences at various stages. 

Some of the information resources we will be employing includes newspaper articles, online forum threads, and various self-made videos to arrest the attention of our target audience (Primary 4 students).

We will be starting on our video shoot tomorrow and if all goes smoothly, we will be working on our webquest this weekend. More updates will be posted!

Thursday, March 19, 2009

Instructional Strategies leading to Problem Solving & Affective Learning

9 Steps to Problem-solving process

A website which offers a summary for problem-solving process:-

From least complex to complex:-

Puzzle Problem -> Efficient Solution
E.g. Crossword puzzle


Algorithm -> Correct Solution
E.g. Multiple-choice questions


Story Problem -> Correct solution
E.g. English comprehension (Questions are posed based on a comprehension passage)


Rule-Using Problem -> Information
E.g. Using of an online auction to search good and resonably priced gift.


Trouble-shooting -> Fault isolation
E.g. Getting an inactive Internet connection to working by running diagnosis tests from the computer's  "Network and Sharing Center".


Diagnosis-Solution -> Fault identification and treatment
E.g. Developing a set of instructional tools to teach students how to use photoshop in preparation for a design module.


Case method Problem -> Decision, action and argumentation
E.g. Resolving piracy issues with information privacy laws.


Designs -> Problem articulation, options, design, justification
E.g. Designing an public relations campaign for a client.


Issue-based -> Non-prescriptive 
E.g. Should pornography be legalized in Singapore?


Affective Learning (Example)



Synopsis: This is the story of Dick & Rick Hoyt, the most inspirational father and son team to race in an Ironman race.

Levels of Learning:

1. Receiving

Captures attention through:
- Well edited video with heart-wrenching segments of the actual Ironman race 
- Supplemented by a song with meaningful lyrics
- Ending with a bible verse

2. Responding
- For the youtube video, many people responded by giving comments about how this video had been an inspiration to them
- Showed appreciation by setting up a website using the names of this Father-son team

3. Valuing

I've watched this video a couple of times since I've entered NUS. It never fails to pull my heartstrings every time I revisit this video. The value that was brought across to me was the fact that in consideration of the extent to which a human-father can put in such immense efforts to show his love for his son through his actions, it puts into perspective and sheds light on how much more a God-Father's love can extend to His children by sending His son to die on the cross for them.


Key instructional conditions:

1. Role model
- Team Hoyt (Father-son team)

2. Allow practice
- The video does not state or allow practice but it sets people thinking about what they can do in deed and in actions to extend kindness to their loved ones.

3. Reinforcement
- Focus on family values will strengthen the social fabric of the society

Wednesday, March 11, 2009

Instructional Strategies for Procedures and Principles Learning

Lessons Learnt

Procedures
- Rules
- 'Knowing how' vs. 'Knowing what' (Factual knowledge)
- Intellectual skill of execution rather than merely stating factual outcomes (verbal information)

- Involves:
- Ordered set of actions to acheive goal 
+
- Often more than one procedure
+
- Involves mental process/ physical skill or combination of both

Characteristics (key word): Automaticity (Unconscious skill)

Key Elements (T.D.T):-
Tell me, Demonstrate, Let me Try

Tell: - Task Analysis (When to use, and steps)
Demonstrate:- In whole/ parts, worked examples (step-by-step video with narration) 
Try: - Practice (Listing steps, Execution, Feedback)

Toughest part of E-learning Design
- Practice
- Feedback

Key considerations for components to be incorporated into E-learning:
- Adaptive feedback
- Provides 'model answer'
- Self-reflection and self-checking
- Resources, tasks, support (i.e. use of 'post-it' pads)

Principles
- Higher-order rules
- Combination of rules
- Involves:
- Relational rules among concepts
- "knowing why"

Examples of concepts: 
- Mechanics (power)
- Sociology (industralization)
- Statistics (bell-curve)
- Investment (borrowing rate)

Characteristics: Combination of concept and procedure

{Example}
Concept: Archimedes Principle
Variables: - Density (relationship between mass and volume)
Condition/ Context: - Application of principle using other objects (cement vs. wood block)
Practice and feedback: - Interactive 'game' allowing learners to experiment and 'play'

Drawback of Online Universities:
- How to identify and ensure that the 'actual students and not other substitutes are sitting in front of the computer screens?


Ideas on Practice and Feedback

Practice

- Drill and practice questions
(i.e. Multiple choice questions, open-ended questions)

- Allow students to upload own content and apply learning concepts
(Blogging)

- Create a community that allows discussion
(Gives opportunities to not only be learners but be teachers to fellow course mates, i.e. forum)

- Design tasks and set objectives for students to with the use of available web-authoring softwares (WikiDot)


Feedback mechanism
- Forum
- Online Poll
- Comments
- Real-time tag board/ chat

Resources:
- Computers
- Internet connection
- Web authoring softwares

Limitations:
- Ensuring students do not regurgitate information instead of application of concepts
- All students have the abillity to use these platforms to properly execute tasks and assignments

Friday, February 27, 2009

Assignment 2 (Revisit)

Behaviorism

Learners:

- Learners don’t control the ultimate outcomes because the outcomes are shaped by the environment
- Learners are not passive, and actively engages in response to educators

Learning:

- Shaping of learners’ behaviors to get what an educator wants to achieve (learning objectives)
- Conducted through reinforcements for repeated actions and punishments for wrong actions
- Involves an organism and an environment with, deliberate or accidental, variable conditions
- At initial stages, small steps towards goal are taken. To receive reinforcements, behaviors will become more and more complex before finally achieving
- Assumptions: Educators have control over reasonable rewards and reinforcements

Representation:

In a study where pigeons in boxes were pecking disks for food, food will be dispensed when the light’s green. However, when it’s red, a shock will be released or nothing will come out instead. This is a simple representation mentioned in the article where humans similarly response to the environment and learning is the process of changing our behavior so that we get more good stuff and less bad stuff.

Different Types of Problems:

In parenting, rewards are given to children for encouraging right actions. The government enacts laws to punish criminals while and academic institutions evaluate students’ performance through the process of grading.

Usefulness for development of 21st Century skills:

The Internet is one of the key defining features of the 21st century. It is now a requirement for those seeking employment to be able to use the Internet for various purposes, one of which is the email for exchange of information and communication purposes.
For this skill, the reinforcement of knowing how to use the Internet with a certain level of expertise would actually be better employability opportunities as well as the ability to connect/ communicate with people. In a working environment, the employer acts as the educator by developing learning goals and educating staff in adopting a more efficient workflow.


Cognitivism

Learners:

- Not forced but encouraged by educators to think and learn in new ways
- Based on individuals’ own representations as they actively trying to make since of the world
- Do not merely react, presence of a process between stimulus and response

Learning:

- Studying of the processes involved in people developing theories, concepts, expectations, plans
- Set up contexts that learners are unfamiliar with to encourage new ways of thinking
- As compared to behaviorist approach, the individual plays a more important role of making sense of new problems, while educators play more of a facilitating role
- Mental representations can either be innate or build over a period of time based on various experiences

Representation:

A child is provided with a bunch of interesting things to play with. After educator scaffolds with a few puzzles, the child is then left to play around with the stuffs in ways based on their own representations. The child is then left to figure out and make sense of what is to be done.

Different Types of Problems:

Problems that involve analysis, evaluation, solving and application of theories, concepts, expectations and planning will involve cognitive learning. There are many problems involving cognitive thinking in the context of academic institutions.
After disseminating a set of instructions of principles, educators will achieve their learning objectives by engaging learners to exercise their cognitive thinking through a series of tasks. For example, the introduction of project work into the school curricular for secondary and junior colleges spurs students on to consider issues that affects the school and coming up with solutions to solve these problems.

Usefulness for development of 21st century skills

In the case of webpage designing, for example, educators may introduce principles of visual design to learners. However, when it comes to the designing of webpages, the learner gets to use these skills and principles to develop websites based on their own representations.
Therefore, learners may actually come up with new designs and structure that are able to better capture the attention of their audience. They will use cognitive learning skills to resolve limitations posed by the software and circumvent these problems with new solutions.


Socialculturalism


Learners

- Dependent on other people, tools and the learning context
- Need to interact with others and objects in the world to complete tasks

Learning

- The unit of analysis is bigger than an individual learner, it involves a whole system of people, objects and organization
- Involves the use of aid/ devices to offload cognitive burden
- Social tools, such as language, used to mediate various thoughts (i.e. abstract concepts such as capitalism) through interaction

Representation

A study of battleship explains how the crew works to pinpoint the location of the battleship. Different people have different tasks and use tools to calculate and plot the location on a map. This collective knowledge will then identify the battleship’s location to the captain.

Different Types of Problems:

Huge tasks which involves people with different areas of expertise to collaborate and solve the problem. For example, in an events management company, it employs people with different expertise on various aspects, e.g. marketing, logistics, advertising, public relations etc. Therefore, with this synergy among the employees, the overseer will be able to evaluate if a particular plan is feasible as his/her employee give feedback on the various limitations involved. If an individual fails to do his work, the whole campaign might not be able to take off successfully or with ease.

Usefulness for the development of 21st Century Skills:

Some applications in the world wide web work on the basis of socioculturalism where collective knowledge is being harnessed. For example, open source software allows individuals from all parts of the world to edit the code and improve and upgrade the program for the benefit of more people.

In addition, Wikipedia also involves collective knowledge where individuals give their input on certain topics. If it is used properly, others will benefit from the knowledge provided by a subject matter expert’s point of view. Therefore, this will develop individuals’ skills by learning from the skills of others through the facilitation of the Internet.


PREVIOUS BLOGPOST:

Theories of Learning in...

A (sociocultural approach), B(ehavioristic apprach), C(ognitivistic approach)
Behavioristic approach... Pigeons pecking...

Just to share a pretty random illustration (for this approach) which struck me...

When I was having lunch in school, I saw the prescription of such an approach by the cleaners for Arts Deck. I observed the metal shelves we sent our trays to after our meals have been modified over the semesters. There were yellow streaks of plastic chains dangling from each segments of the shelves, there were nasty-looking nails placed on top of these shelves as well.

My friends and I made a guess and it was spot-on, the explanation for modifying these shelves to exude such an ominous presence was simply to keep birds away from the plates of leftovers. Therefore, the birds, if they were to land on these nails and suffer the painful consequences, will learn through experience that the Arts Deck cleaners are not to be messed around with.

In this instance, the educator aka the Arts Deck cleaners have a goal in mind - to shape the behavior of the birds and ensure they do not further add on to their workload.

I personally do not concur with the behavioristic point of view where, in its radical and extreme form, regards humans as merely reacting to an unintelligent system. Comparing animals to humans, in my view, is equivilant to comparing apples with oranges. Albeit both of them are fruits, but are different on many levels, the only similarity which I might consider drawing them together would probably an intelligent creator who has designed an intelligent system.

The simplistic form of explaining human behavior disregards the various thought processes which includes the free will to make complex, informed decisions based on past experiences and knowledge.

However, sad to say, I do agree that the human sense of superiority should be punctured!

Despite having head knowledge and free will to make wise choices, we often land up in a situation where "history repeats itself" and end up making wrong decisions that lead to dire consequences.

The cognitivism approach takes it a step further from merely recognizing stimulus-response to the study of the intention and context of various situations. Therefore, similar stimulus may actually result in different responses considering every individual's own experiences in their own contexts.

A key tenet which identifies behaviorism and cognitivism is that the unit of analysis is the individual. Moving on to the socio-cultural apporach, which takes into consideration the big picture, identifies learning where social tools enables and empowers complex ways of thinking individually and augments participation in an environment as a whole.

To connect these approaches with E-learning, we can see that at the advent of personal computers, it appears that the educators adopted the behaviouristic approach, using computers as a learning tool for "drill and practice".

As E-learning develops further, the cognitivistic approaches were implemented where learners were able to participate and provide feedback to their educators. Various systems can also be programmed to gain an insight on the internal mental representations of the individual after a learning exercise.

This goes on until networks becomes widespread, and the collective knowledge of indivudals are being harnessed, thus explaining the socio-cultural approach where information transcends time and space and converge on a common ground where knowledge can be fully exploited to a certain extent (limited by the digital gap due to various socio-cultural-economic factors).

Wednesday, February 11, 2009

Recap for previous lecture

Learning designs or sequences of activities has migrated from using traditional tool.,s to that of a digital platform. Learners are now empowered to use web applications, unlike that of a linear approach with the use of traditional CD in the past, users are now able to have a more interactive and engaging platform which promotes feedback and content creation. New media has enabled "movement back & form" during a learning process.

The basic structure of learning involved tasks which learners are required to do. Many of these tasks make up activities. There are resources, or instruments and tools, which supports learners. There is also the presence of a support mechanism which promotes scaffolding. Students are being guided onto the right track. For E-learning, a point to note is whether there is less knowledge on progress, with the increased used of chatrooms and discussion forums. Is there a metric present to analyze and measure the effectiveness of these new media applications?

Tasks for a learning design can be assimilative, communicative, depending on the objective of the educators.

In (Oliver, et. al., 2004), the pedagogical approach represented by a octahedron which a few important components are being brought up. The components include

Individual - Social
Reflection - Non-reflection
Information - Experience

From Conole, G., it has been brought up that tools are being mapped to tasks.

Resources are being assigned to tasks. However, what kind of content should be present in a learning design? What forms/ techniques are most suitable for learning different content? The issue of blended learning was also brought up as one has to consider the fact that both on and offline platforms should be used. Alfred also challenges us to think what works and what doesn't...

Affordances are actional properties. The example given was that of a chair which affords moving as it's mounted on wheels. Alfred then moves on to web programs. He mentioned that there are applications and software which facilitates analysis and help slow the spread of SARS. For googleEarth, some functions are learning tools; some aren't. One important factor for educators is the ability to use these tools and functions before they are capable of using them as a teaching tool.

Support mechanisms are present to ensure channels of feedback where learners are able to go to educators when the need arises. It can also come in a form of tools such as a wiki, or resources such as an ebook.

In a video, it was mentioned that educational tv, program instructions, computer based learning, multimedia and other so-called "new" technologies at various stages of times have come and gone. The internet makes things easy to do, however, are they going to pass like previous technologies. The internet can be an effective instruction site, but are they just information dumps, how effective do they actually dessiminate instructions?

The effectiveness of the Internet has been questioned, does it violate principles for learning to take place? Instead of showing, is the Internet be merely used for telling information? Does it affords individuals in the process of practising what they have learnt? The motivation of using the Internet has been tagged with various false concepts such as the importance of games and animation present to stimulate learning. In fact, it can be used for learning and has the ability to demonstarate using real world problem tasks. Lastly, it is highlighted that the importance of learning by doing is indispensible.

So... does ideas revolves around tasks and activities... or does tasks and activities revolves around ideas? Some planetory representations were being presented in the powerpoint!

Copernican vs. Ptolemaic

Last but not least, we are to consider the problems involved in existing curriculum, to understand the various tasks being assigned to us during a learning process. Inputs of development results in output of design. New media and the learning through web has given users the abilit to start from various nodes, to jump from step to step but NOT eliminating the important steps to effective learning. The elements of design and development is not not limited only to the practitioner as it is in the past. Instructional design modules are revised with new media where users are now being empowered.

That's all folks... Till the next lecture...

Thursday, February 5, 2009

Tutorial Time... aka... T T

What I learnt....

1. Three approaches to E-learning:
- E-learning as a basic concept of educational delivery or interaction via technology
- E-learning as a particularly computer-based & online method of education delivery
- E-learning as an educational technique (pedagogy)


2. Jonassen's Taxonomy of Problem

Refer to diagram on --> http://www.trafficlightt.blogspot.com/

Key take-away note:

Complex issue-based problems are NON-PRESCRIPTIVE

The various pedagogical approaches hinge on how much we understand about problems. From the analysis of the complexities of these problems, we are then able to define various learning outcomes for E-learning system.


3. Drawbacks of socio-culturalism in explaining real situation?

Based on egaligarism...

Egaligarian

–adjective
1.
asserting, resulting from, or characterized by belief in the equality of all people, esp. in political, economic, or social life.

However, in the real world, there is a struggle of power among people. Therefore, some inputs by certain individuals might be ignored because of their social status.

In addition, the system relies on a group of people and through the aggregating of... .... ARghhH... to be continued.... leaving classroom...

Till next time...

Tuesday, February 3, 2009

OhH... k... yes... the rubic...

Ok eRhm... clever me just realized there's some sort of a grading rubic after reading the following blogs...

Read:
http://e-joanna.blogspot.com/
http://emmyriffic3204.blogspot.com/
http://nm3204.wordpress.com/
http://jac3204.blogspot.com/
http://www.e-d1ot.blogspot.com/ <-- A "wow-whee" blog! Great post!


Commented on:
http://e-learning-pedia.blogspot.com/

Came across this term while I was blog-surfing...

Blended learning

This kind of learning incorporates both virtual and physical resources when delivering instruction or lessons. I guess this is very much what we are trying to accomplish in the Singapore education system right now, considering the fact that Singapore has jumped on the bandwagon for the fusion of technology with education.

Education also extends to the E-government approach where the Singapore government is trying to utilize the online platform to disseminate information or instruction to the citizens.

However, I'm not too sure if everyone is ready to hop onto the bandwagon or end up being dragged along by it...

As much as the E-government sites claim to cut down the hassle of having to travel to certain government bodies to execute certain administrative issues... With the digital divide, there are many still struggling with digital literacy.

For example, the elderly would have problems going online and completing the tasks of either filling up e-forms or settling e-payments, thus end up going down to physical government bodies eventually.

Alrighty... enough ranting, not helping to solve the problem hur... hAha, highlited this because my parents had to travel to these governemnt bodies several times just to get/ claim some stuff.

I believe these push for the integration of technology and learning are pretty much "works in progress", kind of a cognitivism appraoch? Trial and error? Let the users experiment and learn from a new environment?

I guess we got to be patient and give feedback wherever it permits. And meanwhile, I will be a good boy and help my parents who are "in the progress" of jumping onto the digital bandwagon.

Wednesday, January 21, 2009

Theories of Learning in... A(sociocultural approach)...B(ehavioristic apprach) ... C(ognitivistic approach)...

Behavioristic approach... Pigeons pecking...

Just to share a pretty random illustration (for this approach) which struck me...

When I was having lunch in school, I saw the prescription of such an approach by the cleaners for Arts Deck. I observed the metal shelves we sent our trays to after our meals have been modified over the semesters. There were yellow streaks of plastic chains dangling from each segments of the shelves, there were nasty-looking nails placed on top of these shelves as well.

My friends and I made a guess and it was spot-on, the explanation for modifying these shelves to exude such an ominous presence was simply to keep birds away from the plates of leftovers. Therefore, the birds, if they were to land on these nails and suffer the painful consequences, will learn through experience that the Arts Deck cleaners are not to be messed around with.

In this instance, the educator aka the Arts Deck cleaners have a goal in mind - to shape the behavior of the birds and ensure they do not further add on to their workload.

I personally do not concur with the behavioristic point of view where, in its radical and extreme form, regards humans as merely reacting to an unintelligent system. Comparing animals to humans, in my view, is equivilant to comparing apples with oranges. Albeit both of them are fruits, but are different on many levels, the only similarity which I might consider drawing them together would probably an intelligent creator who has designed an intelligent system.

The simplistic form of explaining human behavior disregards the various thought processes which includes the free will to make complex, informed decisions based on past experiences and knowledge.

However, sad to say, I do agree that the human sense of superiority should be punctured!

Despite having head knowledge and free will to make wise choices, we often land up in a situation where "history repeats itself" and end up making wrong decisions that lead to dire consequences.

The cognitivism approach takes it a step further from merely recognizing stimulus-response to the study of the intention and context of various situations. Therefore, similar stimulus may actually result in different responses considering every individual's own experiences in their own contexts.

A key tenet which identifies behaviorism and cognitivism is that the unit of analysis is the individual. Moving on to the socio-cultural apporach, which takes into consideration the big picture, identifies learning where social tools enables and empowers complex ways of thinking individually and augments participation in an environment as a whole.

To connect these approaches with E-learning, we can see that at the advent of personal computers, it appears that the educators adopted the behaviouristic approach, using computers as a learning tool for "drill and practice".

As E-learning develops further, the cognitivistic approaches were implemented where learners were able to participate and provide feedback to their educators. Various systems can also be programmed to gain an insight on the internal mental representations of the individual after a learning exercise.

This goes on until networks becomes widespread, and the collective knowledge of indivudals are being harnessed, thus explaining the socio-cultural approach where information transcends time and space and converge on a common ground where knowledge can be fully exploited to a certain extent (limited by the digital gap due to various socio-cultural-economic factors).

Wednesday, January 14, 2009

Jumpstart to E-learning

A brief introduction was given by our lecturer Mr. Alfred Low to set us thinking about various issues of E-learning for the weeks to follow.

The class was presented with a comic image which illustrates how in today's society, people are being gridlocked and caught in the whole frenzy of being in the bandwagon of technology race. On a technological deterministic perspective/ note, it spurs us on to think about whether technological advancements are spearheading creating social changes. Besides the fact that people are gridlocked and bounded by technology, another image which caught my attention was an elderly man trying to catch up with the "bandwagon" and a small child easing alongside the "bandwagon". This illustrates the digital divide, with various generations at various stages of technological skills and knowledge, some playing the catching up game whilst others living alongside and growing up with technology.

A video briefly summarizing the progress of E-learning was also screened, giving us the context of how E-learning came about. The history, the present as well as predictions of what the future has in store for us - virtual classrooms, holographic learning amongst others.

The definitions presented were aplenty, keywords which I barely managed to jot down were as follows:

Electronically
Web browser
Internet/ intranet
Strutured, purposeful use
Learning process
Web-based training

... and a whole lot more other terms....

The important factor of learning being pointed out by Mr. Alfred Low was...

HUMAN COMMUNICATION

The element of inter/ intra- personal communication is an important factor of learning, without which, I believe, E-learning will be impeded one way or another.

On a personal note, I do agree with this element of "human touch". On top of it, I feel that the online medium, by and on its own, will be limited and its potential will be heavily constrained without incorporating an offline element to it. This is especially so in the case where social aspects of E-learning are involved, where communities of being formed and relationships are forged.

Then again, I believe there are many faces to e-learning and various objectives of E-learning, considering how broadly learning as been defined in some of the readings. For example, if one were to just seek informational knowledge or access to a database of information, such element of human communication may not be as significant.

A Time-Place concept map was also shown to us. Learning can be executed in terms of...

Time
- Real-time (synchronous)
- Different time (asynchronous)

and likewise for...

Place
- Same location
- Different location (Distance learning?)

A group of 5 was also formed and we were given choices on executing various assignments. Our group chose to create a time-line for the progress of E-learning and I will now be digging for information from our readings... Ciaozz!